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Modo 801 wireframe render
Modo 801 wireframe render












modo 801 wireframe render

I will write back here, when I've switched off the render cache API in the nightly builds. I might re-enable it, when and if MODO 801 SP6 comes out and if it fixes these problems.īecause the render cache API will no longer be used, V-Ray for MODO will again support MODO SP3, which seems to me more stable than When the fur is in "cylinder" mode, not all fur strands are returned.īecause of these bugs, I will disable the Render cache in V-Ray for MODO 801 completely. When the fur is in "strip" mode, the API will often return invalid triangle indices thus confusing and crashing V-Ray. It no longer returns implicit UVs for "strip" fur materials, so you can't create Feathers in V-Ray (like in the feathery dog example I posted earlier).

modo 801 wireframe render

Unfortunately it breaks compatibility with plug-ins built for MODO 801 SP4 that use the render cache API.Īlso SP5 introduces a new set of bugs with the render cache API that were not present in SP4. attempt is made to open an existing scene After the Render Cache API is used, MODO will crash when: The support for this won't be in the first V-Ray build with 901 support, as I haven't quite finished it.ġ. Highlights from a simple directional light seem to match perfectly between MODO/V-Ray in my initial tests. So if you have a roughness texture, you just need to invert it to use it for the V-Ray glossiness. , Wireframe Display, Packing, and the Edge and Vertex Slide bolster the Modo UV. The MODO roughness is now easily converted to V-Ray glossiness : roughness = 1 - glossiness. This provides users with additional options to reduce render times by. I'm finding vrays integration in to modo very smooth and intuitive.Yes, the new BRDF model that MODO uses when "Shading Model" is set to "Physically Based" is pretty much the sameĪs the V-Ray material's GGX with "GGX tail falloff"=2. I'm sure it's best to always create Vray Materials, but I'm just wondering.Īlso, thanks for all the effort on this. Will modos new BDRF be able to translate easier to vray? Meaning, if there is an existing modo material, will rendering it in vray be closer or any more accurate? It's going to be very nice having vray in 901. Quick & Cheap Renderbox, fresh install of Win 10 Pro - 64bit.Great news. My graphic cards are used for GPU rendering. It is like having a render farm of 3 additional computers. In Modo benchmarks, the shorter tests were 3 times faster than the i7 (iMac) but on the longer render (Matrix 5 ) it was 4.3 times faster. Info benchmark data upload benchmark data top marketeers














Modo 801 wireframe render